Website powered by

Photoscan Trunk 01

2nd attemp at photogrammetry, this time I managed to bake normal map on the mesh, the topology is still really bad, that’s probably something I’ll be working on next. Around 70-80 pictures with my Google Pixel 2, and processed in MeshRoom. Decimated in Maya, baked in Substance Painter, now with around 40k vertices, fairly happy with the polycount.

Photoscan Trunk 01

Substance Render 01

Substance Render 01

Substance Render 02

Substance Render 02

Substance Render 03

Substance Render 03

Substance Render 04

Substance Render 04

Substance Render 05

Substance Render 05