I recently took on the challenge of recreating the Royal Oak Concept as a way to refine my subsurface modeling skills. This model was built from scratch in Blender, with textures created using a combination of Blender materials and Substance Painter textures.
Comprising over 100 individual parts, I aimed to replicate the original design as closely as possible with the references I had available. Some of the hidden inner details required some improvisation, adding more challenge to the project.